QUT Online — Scaling UI Through Design Systems

Role: UI Designer
Collaboration: Harry Zhou, Molly Seeary
Focus: UI systems, interaction design, customer experience

Overview

QUT Online is a large-scale education platform supporting prospective and current students across course discovery, enrolment, and ongoing study.

I led the UI redesign with a focus on systemisation, consistency, and usability, addressing fragmented patterns and improving how students navigate complex information across devices.

Context

The legacy QUT Online experience suffered from:

  • Inconsistent UI patterns across pages

  • Fragmented navigation and hierarchy

  • Limited interactive support for complex student decisions

  • No centralised design system to guide future work

Objective

Redesign the platform to be:

  • More intuitive and student-focused

  • Visually consistent across all touchpoints

  • Scalable through a shared design system

  • Fully responsive and accessible

My Role & Contributions

Design System Foundation

I designed and implemented a scalable design system in Figma, defining core components, layout rules, and interaction patterns.

This system established a single source of truth for UI decisions and enabled faster, more consistent delivery across the platform.

I worked closely with designers and stakeholders to iterate quickly and align design decisions with both user needs and delivery constraints.

Interactive Tools & Modular Features

To address key student pain points, I designed modular tools that allowed users to engage directly with complex information, including:

  • Eligibility Checker

  • Completion Forecast

  • Fee Calculator

These tools transformed static content into interactive decision-support experiences, improving clarity and engagement.


Prototyping & Validation

I built a high-fidelity, interactive Figma prototype to demonstrate:

  • Navigation flows

  • Component behaviour

  • Interactive logic

This allowed stakeholders to experience the redesign first-hand and gave the team confidence before development.


User Testing & Iteration

I conducted usability testing sessions with the prototype to:

  • Validate assumptions

  • Identify usability issues

  • Refine interaction patterns

Insights from testing directly informed design refinements before hand-off, reducing implementation risk.


Responsive & Accessible Design

All designs were optimised for:

  • Desktop, tablet, and mobile

  • Clear hierarchy and readable spacing

  • Accessibility best practices, including contrast and interaction clarity

This ensured a consistent experience regardless of device or ability.


Process Summary

This project was less about visual novelty and more about clarity, structure, and decision-making.

  1. Define & Align

    • Clarified user and business goals

    • Mapped critical student journeys

  2. Design System Build

    • Established scalable components and usage rules

  3. Interactive Prototyping

    • Created clickable, high-fidelity flows

  4. Test & Refine

    • Validated designs with users before development

Each stage reduced ambiguity and improved delivery confidence.

Outcome

The redesign delivered a modern, system-led interface that:

  • Improved usability for prospective and current students

  • Increased discoverability of key tools and resources

  • Standardised visual language for future scalability

  • Reduced design inconsistency across the platform

Early user testing showed higher task success rates for course exploration and tool usage, indicating clearer support for student goals.


Reflection

This project reinforced the importance of establishing systems early.

Launching pages without a guiding design system led to avoidable rework. By tightening components mid-project, we achieved stronger coherence — but the biggest lesson was preventative:

  • Invest in systems before screens

  • Align conventions early

  • Document interaction behaviour clearly

These principles now underpin how I approach large-scale digital platforms.

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